i know that android arcore need frame with alpha channel, but in
in the Nvidia cloudXR Android APK, used on many type of smartphone,
seems that every object from the “default Home” of SteamVR, every Unreal exported VR scene
and yet, the Nvidia cubes ar_test.exe included in the TestTools, is blended with the phone camera,
even if the project is set with rendering framebuffer in RGBA.
Unity exported scenes seems a bit less transparent than unreal, but objects are a bit trasparente too.
Others have encountered the same problem?
best regards. Alex