@user91403 i am just another OV user, but i cannot seem to repro the crash on my end (i tested with 2023.2.2) when attempting to access Window > Rendering > AR . it does take a few seconds for the AR panel to show up (next to the property panel).
is it possible to upload the most recent log file as an attachment? you can find it here:
based on what i saw in your crash log, you seem to be using a RTX 2070. it might be a bottleneck, but we should evaluate the actual Composer log after you’ve uploaded it to confirm it’s not related to the app. in the interim, you can take a look at the technical requirement for Composer:
This is a very old post, but I’ll try to answer the question here.
First of all, you shouldn’t have to install anything. Open XR is a standard that we build into kit. If you’re using steam, it should automatically attached to open XR. I’ve never heard of anybody needing to actually install it separately. What headset are you using?
To Install OpenXR Runtime:
Option 1: Install via Microsoft Store
• Install the OpenXR Developer Tools for Windows Mixed Reality from the Microsoft Store:
I’m using the Magic Leap 2. When I’m in Remote Rendering mode on the headset and waiting for the host pc to launch an XR app if I try to “Start AR” on the AR EXPERIENCE it crashes USD Composer. If I have a demo given by magic leap to verify if remote rendering is working running and then “Start AR” it doesn’t crash but instead gives an error saying that it failed to activate OpenXR.
OK I am not honestly sure that we even work with magic Leap. I will have to check. Have you used this headset with other applications before? I mean, not with just a magic leap demo?
If I select CloudXR as the ouput it starts VR but can´t connect to the headset, which makes sense since the device is waiting for an OpenXR app from the host pc. If I select OpenXR the same error occurs, USD Composer crashes. Moments before this crash, the headset’s waiting message disapears and after the crash it comes back.
I have checked with the engineers and they have said that we support all headset that support OpenXR. If that is the case with ML2, which it is, then this should work fine.
According to the log you are using a really old version of Composer, 2023.2.5. This is running on Launcher, which is now legacy. We do not recommend using it any more.
For the new Kit versions, you have to use our “kit app template”. You have to do a small amount of building to use it, because we are moving to a developer focus, but it is easy.
Follow these instructions:
1. Download "git" from https://git-scm.com/downloads
2. Download "git Large File Storage from https://git-lfs.com/
3. Start a windows command console by using running "cmd" from the Windows Start menu
4. Navigate to the root of c: or d: drive. Example "cd\"
5. Copy and run "git clone https://github.com/NVIDIA-Omniverse/kit-app-template.git"
6. run "cd kit-app-template"
7. run "repo template new"
8. run "repo build"
9. run "repo launch"