Using Alternative Physics Engines in Isaac Sim 4.5.0

Isaac Sim Version

4.5.0
4.2.0
4.1.0
4.0.0
4.5.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):

Operating System

Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
Other (please specify):

GPU Information

  • Model: RTX4060
  • Driver Version: 561.03

Topic Description

Hello, I am working on an embodied robot simulation using Isaac Sim 4.5.0. By default, Isaac Sim uses the PhysX physics engine, but I am interested in exploring the possibility of using alternative physics engines, such as MuJoCo.

Detailed Description

  1. Can I replace Isaac Sim’s PhysX engine with another physics engine, such as MuJoCo?
  2. Is it possible to disable Isaac Sim’s physics engine while retaining its ray-traced rendering capabilities?
  3. Could you recommend any resources or documentation on integrating Isaac Sim and MuJoCo for co-simulation?

I would appreciate any insights or guidance on this topic. Thank you!

It’s not supported currently.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.