Hello,
One suspicious thing that I noted and might be a problem.
Cache settings allow the user to set up max disk space for this data:
However, this folder (below) is generating loads of .ovtex files, which look like precompiled mip-mapped data to speed up further shader compile and render:
The size of this cached texture folder is growing, seemingly without limits. Dealing with huge data sets in Create for a few days has caused it to become over 250 Gb.
I’m assuming I can wipe this folder clear manually, being the content temporary, but I think including a disk size limit to this folder in the settings is desirable, especially given that Omniverse by default installs on the system drive.