CC3 Character to Omniverse - UV mapping issue

Hi there, I am exporting a character from iclone to Create, and with all of my Character Creator characters I’m getting a problem of strong lines along the arms and hands, as if it is a boundary of the mesh that has been incorrectly mapped. I’ve tried plenty of different lighting setups in Create but can’t get rid of it. Here are screenshots of the same frame in iclone and in Create:


I exported the USD in Path-Traced mode, but have also tried Real-Time. I’ve messed around with plenty of the texture settings too.

kit_20220726_130237.log (1.3 MB)
Here’s the log file - looking at this, it seems like there might be a problem with some of the Base Color maps going awry? But not sure how to fix them.

Hello @jamestabbush! I have reached out to the dev team for help here. I will post back when I have more information!

Hello @jamestabbush! The development team is currently working on a fix for this! (Internal Ticket # OM-47470).