Hello! I have noticed that using the DLSS-FG pure functions (ex. Set DLSS-FG Mode) in any UE blueprint will break said blueprint’s interfaces.
This does not happen in the editor (PIE), it only happens in launch “Standalone” game.
To reproduce, make any BP interface function implemented by the game instance, then in the game instance, use the “Set DLSS-FG Mode” node (once this node is added - you will not be able to call any implemented interfaces on the game instance in “Standalone” mode) - but the interfaces work correctly in PIE mode.
The blueprint DLSS-SR functions do NOT cause this issue.
try this. link