Hello,
I am using DLSS in UE5.1. DLSS is showing enabled, and the graphics drivers are up to date. My application starts with DLSS on, and it defaults to “quality” mode.
I have tried to change modes to “performance” but the mode simply will not change. To get things working (and to make sure I’m doing them properly), I am using the UI in the sample project as an overlay. This widget is created and destroyed when I toggle it on and off. When in the UI, I can choose a different mode (i.e., performance) and the developer stats change appropriately. However, when I toggle the UI off and query the current mode, it says it’s still “quality”. Bringing the UI back up also shows that the mode is still “quality”, not “performance” as selected. In addition, when I choose “performance”, there is no change in FPS.
Are there other steps that need to be taken to change the mode? How can I ensure it actually changes?
Thanks.