I am trying to make the random shapes of an object using ‘Domain randomization’ in Omniverse IsaacSim.
In the paper I referenced, I confirmed that a deformed object file was created by modifying the vertices of the CAD file.(below image and referenced paper link)
Good question, I’m running into this problem myself. As far as I can tell, there isn’t great tooling for deforming USD Prims in Pixars SDK / Isaac Sim.
Your best bet might be using the library of your choice to generate a large number of deformed mesh files and set your meshList.
Candidate libraries capable of applying your deformation include
Here’s my solution for non-uniform deformation. Generate thousands of deformed variants of your mesh based on two parameters randomly generating a deformation spline.
Still experimenting with using this for Isaac Sim. Hopefully this helps.