Seems that glTF files exported by Omniverse are invalid / corrupt in some cases (when textures can’t be found? Not sure).
To reproduce:
- open Attic scene
- export glb
- keep all options checked
- try to open the resulting (~112 MB) file in e.g. gltf.report or the glTF validator - has hundreds of errors, invalid buffers, …
Also weird: when exporting .gltf and unchecking “embed textures”, zero textures are exported, and the file still ends up being the same size.
Looks like while CREATE loads the Attic textures just fine the exporter can’t find them.