To reproduce:
- open the Marbles sample scene
- export as .glb file
Ends up as ~1GB file, seems the textures are broken (see my other post), but this is a separate issue: some objects end up with inverted normals.
I checked some of the settings inside CREATE, but seems there the objects are correct. From a quick comparison it looks like everything set to “Orientation: rightHanded” exports correctly and everything set to “Orientation: leftHanded” exports with flipped normals, which sounds like a bug. But even after switching the “leftHanded” objects to “rightHanded” they export incorrectly.
Looks like face directions are also flipped when exporting to FBX.