Just wanted to confirm the Omniverse GLB to USD converter is still broken in several ways. For example, it fails to correctly import ReadyPlayer.me avatars.
Thanks. I tried the latest release, but materials on my GLB files no longer come through (maybe a change in 105?), so it seems to have actually gone backwards for my GLB files. So I am starting a background project to convert GLB to USD for character models in JavaScript (then I can use three.js to parse the GLB file for me). It’s going to take a while, but it feels a messy enough area that I want to control it better because its so core to what I am doing. If I get something going I will share it as a open source project.
Thanks!