When creating new projects, or opening .usd files from Blender, I’m unable to assign full textures from the Materials Library. I get the error message “Requesting texture to use texture streaming, but the service isn’t available. The texture will be created as a regular resource.” I get an albedo color, and that’s it.
It had been working fine, I don’t know what changed–maybe the new version of Create (2021.3.2), but even when I have uninstalled EVERYTHING and re-installed, I end up with the same issue regardless of versions.
I’m running Windows10 Pro, I have a RTX 2080 Super with Max-Q design, running driver version 471.96.kit_20210908_101546.log (337.6 KB)
logs.zip (13.3 MB)
kitchen_metric.usd (13.9 KB)
I’ll pass this along to the devs. Thanks for letting us know about this issue.
Your model does not have UVs. In this case you need to use turn on “Enable Projected UVW Coordniates” and chose either WorldSpace or ObjectSpace.
The texture streaming message itself is not an error but a warning and not related to your texture reading issue.
I am dealing with a Omniverse create problem which might be to do with the brass material. See attached, in the bottom right, the brass material loads only to 98%. I am not sure if this plays a part, but when I then try to render by going to movie capture and capture sequence, the render does not begin, it freezes and I have left it over night to see if it will work and woke up and it was still just frozen it hadnt started even a second of rendering. Please help. I have been able to capture sequences of other projects, they don’t freeze. Its only this project I have an rtx 3070 zephyrus duo se rhyzen 9 laptop so its the latest and I have the latest nvidia driver and latest amd driver too. Thank you. Shalmzb