Hi there, please watch the video. https://youtu.be/MpEZCG4myNU
Scene I am using you can find here WeTransfer - Send Large Files & Share Photos Online - Up to 2GB Free
@tjgalda
Cheers
Dawid
Hi there, please watch the video. https://youtu.be/MpEZCG4myNU
Scene I am using you can find here WeTransfer - Send Large Files & Share Photos Online - Up to 2GB Free
@tjgalda
Cheers
Dawid
Thanks Dawid! I think you’ve found a good bug, I’ve been playing with various settings & have found a bunch of odd things going on.
Can you let me know where you got the model & lights? Looks like an import from Maya?
In the mean time, here are some workarounds that I’ve found:
Hey TJ,
The model and lights are coming from Maya. I brought the model in, did the test lighting in Arnold (since Arnold lights are supported) and sent this simple scene to omniverse to have direct comparison in path tracing mode.
I believe I set the camera in Omniverse, I do not remember exactly, I know that I’ve using this scene to test omniverse for a while.
In my case, path tracer is always way to go, no compromises ;).
Cheers
Dawid
I verified and am seeing what you are seeing. Something to do with that scene and wasnt able to find it yet.
However, making the scene in Create from scratch, it seems to match a lot better. RT wont match PT 1 to 1, but its a good approximation.
Hey @fdelise
Thank you for your reply. I will try to recreate the scene the way I did it for the first time, using Maya Bridge and Arnold lights. I understand it won’t be 1:1 but an approximation :).
Cheers
Dawid
Just to confirm that we have found the source of the issue and it will be fixed in a future release. It was a bug.
RT GI will be much closer to the PT version, although this wouldn’t be the last time it sees improvements - we have other things improving the quality further a little bit down the line.
Thanks a lot for the report!
Best,
Blago.
Lovely, great to hear you guys caught that nasty bug :)
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