We publish Vectorworks models to Omniverse using the Omniverse Connector, where we apply materials and assets.
Problem 1:
- Republishing a revised Vectorworks model into Omniverse causes materials to randomly swap and/or the model to explode with scattered objects.
The exploding is resolved by restarting omniverse but the materials are still messed up.
Things we’ve tried:
- Objects must have a texture in Vectorworks first for Omniverse to recognize them for material application.
- We’ve ensured consistent file names (Vectorworks and USD) to maintain paths
- Some Vectorworks materials (e.g., ‘Almond Paint’) seem to trigger material swaps in Omniverse, while others (e.g., ‘Preview Brick 18’) do not
Problem 2:
- Some object faces seems to be inside out, so when we use the paint tool, the painted assets appear on the opposite side of the surface. Those problem surfaces don’t seem to have a ‘normal’. The paint tool seems really buggy. We’re on v105.10.2)
Problem 3:
- Some Curves appear facetted in Omniverse despite high 3D Conversion Resolution & Render Style Detail settings.
Any insights or solutions would be greatly appreciated! We feel like we’re the only people in the word using Omniverse with Vectorworks! 😩