Isaac Sim Version
[y] 4.5.0
4.2.0
4.1.0
4.0.0
4.5.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):
Operating System
Ubuntu 22.04
Ubuntu 20.04
[y] Windows 11
Windows 10
Other (please specify):
GPU Information
- Model: RTX 3080ti
- Driver Version: 560.94
Topic Description
I’m working on deformable object grasping using Isaac Sim and I’ve hit a major roadblock—there’s still no support for accessing contact locations or forces for deformable objects. According to this thread, this functionality would be available by the end of 2024, but it hasn’t. There have been multiple follow-up discussions on the forums about this, yet no clear workaround or official update has been provided.
This is a serious limitation. I migrated from CoppeliaSim to Isaac Sim specifically for its support for deformable simulation and integration with reinforcement learning using Isaac lab. I initially assumed contact forces—like those shown in Isaac Gym for soft objects—would be accessible here too. If I’m able to access collision element indices, I can manually compute forces acting on the elements using the nodal positions and element stresses. Any workaround or internal access method would help. I’ve already invested a lot of time building environments, and this missing feature is holding everything back.
Getting collision or contact information is an essential part of soft body simulation.
Can someone tell me when exactly will this feature be available for sure? or any possible work around? should I try Isaac gym or other simulators?
I need some guidance, pls help!
Additional Information
What I’ve Tried
Tried the contact sensor API and found out it only supports rigid objects.
Studied the Isaac lab documentation multiple times.
Searched the forum.
Related Issues
(Known Physics Limitations — Omni Physics)
(Getting a contact force of a deformable object)
(Contact sensor not working when enabling GPU)
(Get contact information for deformable object)
(Can I measure the contact force of the deformable body?)
(Isaac contact example can't sense deformable object)
and more…