Adding spatial tendons inside soft bodies

Hi All,

Assuming we have a soft body sphere (where the surface of the sphere is made of triangle faces). As on PhysX Soft Bodies and the SnippetSoftBody

We want to connect the “center” to each vertex on the surface of the sphere using a spatial tendon (as artificial muscles). How might we do this in PhysX?

Thanks in advance for your help!

Hi @realmoravec ,

Currently there is no support to connect tendons with softbodies.
One can achieve something like that by embedding articulations with tendons inside rigid bodies using attachments. See
https://www.nvidia.com/en-us/on-demand/session/omniverse2020-om1493/?start=1800

Cheers,
Simon

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Thanks Simon, Gummy bear doing crunches was an unexpectedly awesome answer!

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