Dx12 Raytracing Tutorial - Runtime Warning

I think the Dx12 Raytracing Tutorial has a small problem you can read here: in my repository

Basically the error

pDesc->HitGroupTable.StartAddress must be aligned to 64 bytes (D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT) and .StrideInBytes must be aligned to 32 bytes (D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT). [ EXECUTION ERROR #1161: DISPATCH_RAYS_INVALID]

appear when trying the code in debug mode every frame

That error seems to disappear in this tutorial that add another ray type

Did i forgot something or is a bug somewhere in the code?

@mlefrancois @pgautron

Solved, see issue: Issue#1