How can a hlsl bytecode find the hlsl source by the setting of Shader Source Paths in Options

how can a hlsl bytecode find the hlsl source by the setting of Shader Source Paths in Options

Hello,

Thank you for your usage of Nsight Graphics and question. I’m discussing your question about hlsl bytecode with the engineering team and will get back to you.

Hello,
The engineering team has improved the following documentation that hopefully helps to address your question. See below.

https://docs.nvidia.com/nsight-graphics/UserGuide/index.html#configuring_your_application_shaders
https://docs.nvidia.com/nsight-graphics/UserGuide/index.html#global_options_search_paths