Isaac Sim Version
4.5.0
Operating System
Ubuntu 24.04
GPU Information
- Model: RTX4080SUPER
- Driver Version: 570
Hi, I am developing a realistic sonar sensor that requires the pointcloud data after one times of ray bounce,
I am very satisfied with replicator’s performance with ‘pointcloud’ annotator; however,
replicator’s pointcloud annotator can only give a direct ray query result, no bouncing.
so far I am testing RTX radar with parameter
“TraceTreeDepth”: how many times the rays are reflected
I am wondering if there are a more straightforward approach, by using RTX ray cast, to acheive this?
Any suggestions are appreciated.
pic : RTX Radar with TraceTreeDepth = 3
Hi @HaoyuMa Sorry to get to this post late.
The TraceTreeDepth
parameter in the RTX Radar configuration (as shown in the tutorial) directly controls the number of ray bounces. Setting "TraceTreeDepth": 1
in your radar configuration is the intended method to achieve one-bounce reflections.
I also noticed that you posted this topic as well: How to RTX ray tracing in isaac sim and I think it is already answered there.
Hi.
Thank you for getting back to me.
Do we have the similar TraceTreeDepth
parameters for RTX lidar?
Since I find RTX lidar has a better documentation than the radar.
THANK YOU!
Here is a list of RTX lidar parameters Omniverse Lidar Extension — Isaac Sim Documentation
To the best of my knowledge, I don’t fine any parameter that is equivalent to TraceTreeDepth
in RTX radar.
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