Issue with generated point cloud having z forward in nvblox

I am having an issue using nvblox due to the fact that even though my camera is x forward , the generated point cloud from depth and RGB image is z forward. If i manually generate the point cloud and flip the axis, the point cloud looks fine. Due to this the generated mesh looks off in terms of in its transform. Any recommendation on the right way to feed the depth image and rgb image so that the generated mesh is correct

Could you please provide more information? Are you using Isaac Sim and camera provided in the Isaac Sim?
Which version are you using and how did you set your scene up? Are you running the perceptor reference workflow? Which version of Isaac ROS are you using? Thanks