Hello,
While rendering in Omni Composer, on RTX-Interactive while rendering I can see some segment that are visible but on RTX-accurate It doesn’t and smooth nicely as I want.
Also on RTX-accurate, we can see some shadow error showing full black
Why is it happening and how can I fix this issue ?
Can you send me this usd file so I can take a look at the asset. It should not be doing this. Both should appear smooth. However if you are using IRAY / Accurate you are probably using an older version of USD Composer. That has been discontinued several versions back. What version are you using? 2023.2.5? Check both the mesh and the material applied and look for “smoothing”. How does it look in Real-Time / RT? You should really be using that. That is our main renderer.