hello, i think i’ve found a DLSS bug in USD Composer. i have an object with two material assignments. if one of the assignments uses an OmniGlass material, DLSS will start drawing the ground plane through the non-glass material. in this test scene i’ve shared a snap of, you can see the outline of the ground plane through the OmniPBR, non transparent cube on the left. turning off DLSS resolves the issue.
USD Composer 2023.2.5-prod.3
Omniverse Kit 105.1.2+release.138975.ece658d9.tc
any thoughts?