Hi, I’m quite new to Isaac Sim and so far, have been using it for simple simulations using depth cameras. I have encountered something which I assume there’s a simple solution to, but I have yet to discover it after numerous hours. Let me explain:
I have reconstructed one of our offices in Isaac Sim and have input a depth camera into my scene. I want to get a simulated depth image of the virtual environment to compare to the depth image from the real camera. I am aware of the “Distance to Camera” annotator which will construct the depth image. However, the color range is too broad. In my image, it goes from dark blue (the closer the object is) to a slightly lighter blue (the further the object is). With the whole image basically one color, it is not a good representation of a depth image.
I would like to know if there are parameters that can be adjusted so this color gradient is less gradual? I would expect it to go from a deep blue, to green, to yellow, orange, and all the way to a dark red in the image. With our depth camera, the viewer has an adjustable color range for the depth image, so that the color gradient can appropriately represent the environment.
I’ve included 2 images. First is the “LDR color” display and “distance to camera” display of my scene in Isaac Sim. Second is an example image from our depth camera viewer.
Is it possible to adjust settings to get the Issac Sim depth image to have the full rainbow of colors like in the camera viewer?